What I found most remarkable about each of the different vehicles was the careful animation that brought each of them to life. Medium cars, as their category name suggests, are right in the middle. Light cars are much more nimble but can't take too much damage. Heavy cars are a bit slower in the bends, but are able to maintain their momentum when bumped by smaller vehicles or light attacks. This plays out on the track the way you'd expect. The characters are split into three main groups: light, medium, and heavy. As you progress through the opening levels and learn the basic maneuvers, you'll earn experience points which, in turn will unlock things like additional characters and tracks. Building off the concept that Lighting and crew are training to become international spies, the game makes clever use of some basic RPG-based principles. ![]() ![]() The open world setting from the first Cars game is gone, and in its place is a series of themed challenges.
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